Daniel Green

Outside the town hall with my mom after the ceremony.

Graduation!

Today was a special day for The School of Computing at Teesside University.  The graduation of most of the students from the school graduated today – the rest tomorrow – at the town hall...

IMG_0038

ExpoTees Aftermath

  Well, ExpoTees has passed, and it was an amazing event.  I got to meet lots of people from within the industry I’m hoping of going in to, as well as many people from...

Real-Time Translucency

Exploring Real-Time Translucency

Over the last week or two, I’ve been working on real-time translucency for my Real-Time Graphics in-course assessment at university. Although not yet complete, I’m making some very nice progress! The technique I’m using...

Multi-Resolution Cloth Simulation Update 6

ExpoTees Update 6

Over the last few days, I resumed work on my final-year project, as the previous month or so have been occupied with other modules’ work. Although incomplete, I’ve started implementation of projection of detail...

2D Shooter

Games Engine Construction

Description For this assessment, we had to create a 2d game engine and an accompanying demo for the PC using a library named HAPI, created by a Keith Ditchburn. This library gave us basic...

Rigidbody Simulation

Game Physics

Description For this assessment, we had to create a basic rigid body simulator consisting of various primitives. We were given the freedom to pick any framework to write the simulation in. I picked Unity...

3D XNA Shooter

Games Software Development

Description In this assessment, we were tasked with creating a 3d game using Microsoft’s XNA framework. After going through many iterations of various games, I settled on creating a firing range shooter. The focus...

2D Tilemap Editor

Games Authoring Tools Development

Description In this assessment, we were tasked with creating a 2d tilemap editor which had to be able to load and output specific XML formats.  The editor has such features as layers, moving and...